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  WEIRD BISMUTH: GRADUATE STUDIO


Our focus for this project was on creating strange scalar effects and ambiguous joinery / seaming techniques. This object oriented approach to tectonics is directed towards “weird realism” and focuses on the strange.
By combining ancient Japanese joinery techniques with the proto-architectural nature of bismuth crystals, we achieve a panel system in which detail and tectonics become indistinguishable from, and obfuscated by, one another.
Joints and seams are no longer understood as the site of tertiary connections, but rather of fitting, locking, and gluing together. In this way, the design logic of the seam and the surface articulation exist in ambiguity, floating between actual and fake, tectonic and graphic.
By moving back and forth between digital modeling and physical prototyping, we were able to ensure that our design would carry through from the theoretical into the realm of the built environment.





Our focus for this project was on creating strange scalar effects and ambiguous joinery / seaming techniques. This object oriented approach to tectonics is directed towards “weird realism” and focuses on the strange.
By combining ancient Japanese joinery techniques with the proto-architectural nature of bismuth crystals, we achieve a panel system in which detail and tectonics become indistinguishable from, and obfuscated by, one another.
Joints and seams are no longer understood as the site of tertiary connections, but rather of fitting, locking, and gluing together. In this way, the design logic of the seam and the surface articulation exist in ambiguity, floating between actual and fake, tectonic and graphic.
By moving back and forth between digital modeling and physical prototyping, we were able to ensure that our design would carry through from the theoretical into the realm of the built environment.